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Answer by GingerNinja14

You could disable the camera when the scene loads, then get a reference to the objects using GameObject.Find, then disable them, then activate the camera.

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Answer by GingerNinja14

When the player enters the trigger, you are checking that the object that the script is attatched to has the tag Player, not the object entering the trigger. Instead of gameObject.tag, try using obj.tag.

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